Thursday 3 July 2014

The Aspects of Squash

Many people over history have attempted to isolate four aspects of the game of squash which format its basic pattern. These aspects would then form the categories which structure the application of the traits of an individual player to the variations of the match, called their RPS for short, and hence any further individuation or going beyond the basic aesthetic comes from altering these categories themselves and hence the overall significance of one's personal traits for play rather than simply filling in the blanks, which is basically the secret to being a good squash player on a basic level, so go and do that. It has recently been reported that this was not always the content of the categories, nonetheless it may be called their form according to some thinkers, but in general many people over history have managed to give advice without any real meaning so please calm down.

 The proper way to develop in squash is to begin with an idea, and then develop one's game around it. This is because squash is a human game, and humans do, in the end, do better. One uses all aspects of the game in every game that one plays, evidently, and in this sense squash is actually a question of horizontal play where some people are actually good and most people in the Top 100 are worse than you when winning,

THGO.